AI Insights · Timothy · April 2023
Top 5 Hybridcasual Games on iOS in Australia: Q1 2023 Performance
Discover the performance trends of the top 5 hybridcasual games on iOS in Australia during Q1 2023, including insights on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 hybridcasual games on iOS in Australia showcased varying trends in downloads, revenue, and active user metrics. This data, sourced from Sensor Tower, provides a glimpse into the market dynamics and user engagement levels for these popular games.
Triple Match 3D from Boombox Games LTD saw a steady rise in weekly revenue, peaking at approximately $45.4K in mid-March. Weekly downloads fluctuated throughout the quarter, reaching a high of around 3.1K in the last week of March. The game also experienced a consistent increase in weekly active users, culminating at 11.8K.
Survivor!.io by HABBY displayed a decline in weekly revenue, starting at $42.2K and ending at $21.7K. Downloads also decreased over the quarter, with a noticeable drop from 18K in early January to 5.8K by the end of March. Weekly active users followed a similar downward trend, decreasing from 72.5K to 52.6K.
Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd experienced a significant increase in weekly revenue, reaching a peak of $27.6K in mid-February before stabilizing around $22.8K. Downloads spiked in early February at 24K but gradually declined to 6.1K by the end of March. Active users saw a notable rise, peaking at 37.3K in mid-February and settling at 22.9K.
Zen Match - Relaxing Puzzle by Moon Active had relatively stable weekly revenue, fluctuating between $14K and $21.1K. Downloads remained low throughout the quarter, averaging around 200 to 1.2K per week. Active users showed minor fluctuations, maintaining an average of approximately 10.1K to 12.2K.
Zen Match - Relaxing Puzzle by Moon Active had relatively stable weekly revenue, fluctuating between $14K and $21.1K. Downloads remained low throughout the quarter, averaging around 200 to 1.2K per week. Active users showed minor fluctuations, maintaining an average of approximately 10.1K to 12.2K.
For more detailed insights and data on these games, visit Sensor Tower.